![]() And that notion of a trade monopoly obviously comes from historical guilds, whose entire point was that no one was allowed to practice a trade unless they were members of the relevant guild. In the story, said independent thieves are our (anti-)heroes, Fafhrd and the Gray Mouser. The Guild is powerful, merchants pay tribute to it, and Krovas the guildmaster just hates it when independent thieves attempt to make a buck, too. People said it was the den in which the thieves of Lankhmar gathered to plot and palaver and settle their private bickerings, the headquarters from which Krovas, the reputed Master Thief, issued his orders-in short, the home of the formidable Thieves’ Guild of Lankhmar.” Ankh-Morpork and its own Thieves’ Guild (which hilariously operates like a proper historical guild, recognised and regulated by the state) is inspired by Lankhmar, too. It’s first mentioned in the short story “Thieves’ House” (1943), which was later republished in the collections Two Sought Adventure (1957) and Swords Against Death (1970). ![]() The OG Thieves’ Guild is located in the city of Lankhmar, where Fafhrd and the Gray Mouser (the OG fantasy rogue) operate. ![]() Fafhrd and the Gray Mouser #1: “Ill met in Lankhmar”, art by Mike Mignola ![]()
0 Comments
Leave a Reply. |